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AI Insights · Timothy · January 2022

Top 5 Entertainment Mascot Games on iOS in Europe: Q4 2021

Explore the performance of the top 5 entertainment mascot games on the iOS platform in Europe during Q4 2021, including their weekly downloads, revenue, and active users.

Top 5 Entertainment Mascot Games on iOS in Europe: Q4 2021

In the fourth quarter of 2021, the top 5 entertainment mascot games on the iOS platform in Europe saw varied performance trends in terms of weekly downloads, revenue, and active users. Here's a detailed look at each app's metrics.

Minion Rush: Running game by Gameloft experienced a notable increase in weekly downloads, starting from around 46K in late September and peaking at approximately 77.5K in the final week of December. The weekly revenue for the game also saw fluctuations, with a high of about $5.2K at the end of October and another peak of around $4.7K in the week of December 20. Weekly active users rose steadily from around 123K in late September to about 176K by the end of December.

Crash Bandicoot: On the Run! from King saw a significant spike in weekly downloads towards the end of the quarter, increasing from about 24.5K in late September to nearly 76K in the last week of December. The game's weekly revenue, however, experienced a downward trend, starting at approximately $4.6K in late September and dropping to around $2.2K by mid-November before slightly recovering to about $4.2K in late December. Weekly active users showed a similar pattern, peaking at around 270K by the end of December after starting at approximately 213K in late September.

Sonic Dash: Fun Endless Runner by SEGA saw a substantial increase in weekly downloads, beginning at around 14.8K in late September and reaching approximately 34.6K by the end of December. The weekly revenue for this game also saw a moderate rise, peaking at about $3.1K in early November. Weekly active users increased steadily from about 540K in late September to around 655K by the end of December.

Sonic Forces: Run Battle Game, also by SEGA, experienced a significant rise in weekly downloads, starting at approximately 5.3K in late September and peaking at around 25.2K by the end of November. The game's weekly revenue varied, with a high of about $5.2K in early November and another peak of approximately $5.1K in late November. Weekly active users showed growth, increasing from around 80K in late September to about 120K by the end of November.

Lastly, World of Peppa Pig: Kids Games by Find Your Fun maintained consistent weekly revenue, peaking at around $37.7K at the end of November. Weekly downloads saw fluctuations, starting at about 10.7K in late September and peaking at approximately 14K in the week of December 20. Weekly active users showed a steady increase from around 38K in late September to about 44K by the end of December.

These insights are derived from Sensor Tower, where more detailed data and analysis can be found.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022